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Ammunition
Ammunition is defined by type (regular, gel, APDS,
etc.), class of firearm (light pistol, heavy pistol, assault
rifle, etc.) and as cased or caseless. Unless indicated
otherwise in its description, a gun can fire cased or
caseless ammo, but not both.
For simplicity, each kind of gun can trade ammo with
another of its class: for example, all heavy pistols can
share ammo.
An ammunition type’s Damage Modifier and AP
Modifier are added to the weapon’s usual DV and AP.
For example, an Ares Predator V (DV 8P, AP –1) loaded
with explosive rounds (DV +1, AP –1) has a DV of 9P and
Armor Penetration of –2.
Ammunition
Ammo, Per 10 Shots |
Damage Modifier |
AP Modifier |
Avail |
Cost |
APDS |
- |
-4 |
12F |
120 |
Assault Cannon |
- |
- |
12F |
400 |
Explosive Rounds |
+1 |
-1 |
9F |
80 |
Flechette Rounds |
+2 |
+5 |
6R |
65 |
Gel Rounds |
+0S |
+1 |
2R |
25 |
Hollow Points |
+1 |
+2 |
4F |
70 |
Injection Darts |
- |
- |
4R |
75 |
Regular Ammo |
- |
- |
2R |
20 |
Stick-n-Shock |
-2S(e) |
-5 |
6R |
80 |
Tracer |
- |
- |
6R |
60 |
Taser Dart |
- |
- |
3 |
50 |
APDS Rounds
These are military-grade armor piercing
rounds—their full name is armor piercing discarding
sabot. They are designed to travel at high velocities and
punch through personal body armor.
Assault Cannon Rounds
These are for assault cannons
only, and they’re the only thing assault cannons
can load.
Explosive Rounds
These slugs carry a shaped-charge
explosive, designed to explode and fragment on impact.
Explosive rounds misfire whenever you roll a critical
glitch. When this happens, you must resist one “attack”
with a Damage Value equal to the normal damage done
by the weapon (and don’t forget the modifier for the explosive
rounds). The attack misses its intended target,
and the weapon firing the bullets is destroyed.
Flechette Rounds
The payload of a flechette round is
made up of tiny, tightly packed metal slivers. The round
breaks up and shatters on impact, becoming a tumbling
hail of shrapnel. Flechette rounds are devastating against
unprotected targets, but not as effective against hardened
armor.
Gel Rounds
These less-lethal rounds use a hard,
jelly-like substance that is a safer alternative to rubber
bullets. They are often employed for riot control. Their
usually semi-rigid slugs flatten on impact, disbursing
their kinetic energy over a larger-than-normal area. Gel
rounds inflict Stun damage (AP +1). Gel rounds reduce
the target’s Physical limit by 2 when checking for knockdown
(Knockdown, p. 194).
Hollow Point Rounds
Hollow point or dum dum
rounds have their tips indented, so they are designed to
“mushroom” or expand on impact, becoming a hail of
deadly fragments not unlike flechettes, although hollow
points are a much older technology. Like flechettes, hollow
points work better on unarmored targets and tend
to flatten against armor.
Injection Darts
For use with dart guns of various
types, like the Parashield pistol and rifle. Each injection
dart carries a single dose of a drug or toxin (sold separately).
The effect of the dart depends on the drug payload,
but to successfully deliver that payload, the attack
with the dart must get at least one net hit against an
unarmored target or three net hits against a target with
armor. This is an injection vector toxin attack.
Regular Ammo
Also called ball or full metal jacket
rounds, these solid slugs are useful for numerous applications
(mainly killing things).
Stick-n-Shock
Stick-n-Shock rounds deal electrical
Stun damage of equal to the damage of the base weapon
–2. They have a flat AP of –5 that replaces the weapon’s
AP instead of stacking with it.
Tracer Rounds
Tracer ammo burns along the line of
flight, making it easier for the shooter to home in on the
target. This type of ammunition can only be used in Full
Auto weapons and, being loaded as every third round
in a clip, is an exception to the restriction of one type of
ammunition per clip. They improve the Accuracy of your
gun by 1 when you fire more than one round in an Action
Phase (cumulative with a laser sight but not a smartgun).
Taser Dart
These darts are designed to be loaded
into taser weapons.