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Clothing and Armor
In 2075, you’d have to be crazy to consider walking
outside with just a tee-shirt and jeans, even in some
of the nicer parts of the Sprawl. You need protection:
from the acid rain, from air pollution, from ultraviolet
radiation from the completely fragged ozone layer, and
of course, from random street violence.
Clothing
Clothing |
Armor Rating |
Avail |
Cost |
Clothing |
0 |
- |
20-100,000 |
Electrochromic Modification |
- |
+2 |
+500 |
Feedback Clothing |
- |
8 |
+500 |
(Synth)Leather |
4 |
- |
+200 |
Clothing
Clothing in 2075 comes with amazing
features you’ll likely completely take for granted.
Commlinks, music players, and other electronic devices
can be woven right into the fabric, powered by
interwoven batteries or special energy-gathering fabrics.
On the other side of the economy, cheap soybased
“flats” can be had for five nuyen per article of
clothing from vending machines around the Sprawl.
The more money you spend on your threads, the more
impressive you look.
Electrochromic Clothing
Electrochromic threads
can change color with voltage, letting you alter the color
of your clothing or display text, images, or patterns. This
is good for fashion, but great for vanishing into a crowd
if you need a quick costume change. You can even get
armored clothing in electrochromic styles. It takes a
Simple Action to change the settings on your electrochromic
clothes, but a couple of Combat Turns to complete
the change.
Wireless: Changing your clothes’ settings is a Free Action,
and while it’s not good enough to be camouflage,
it can display images, text files, or flat video from your
commlink.
Feedback Clothing
This haptic clothing allows for a
tactile component to an augmented reality experience.
Leather Jacket/duster
Usually made of synthleather
unless you’ve got mad nuyen, this type of jacket
(waist-length to duster) never goes out of style and
even offers a modicum of protection. Just don’t expect
it to stop bullets.
Armor
Advances in ballistic fabrics from spiderweave venlar
threads to ceramic-titanium composite plates enable
modern armor to be lightweight, flexible, and concealable.
For game rules dealing with armor, see p. 168.
Armor
Armor |
Armor Rating |
Avail |
Cost |
Actioneer Business Clothes |
8 |
8 |
1,500 |
Armor Clothing |
6 |
2 |
450 |
Armor Jacket |
12 |
2 |
1,000 |
Armor Vest |
9 |
4 |
500 |
Chameleon Suit |
9 |
10R |
1,700 |
Full Body Armor |
15 |
14R |
2,000 |
Full Helmet |
+3 |
- |
+500 |
Chemical Seal |
- |
+6 |
+6,000 |
Environmental Adaptation |
- |
+3 |
+1,000 |
Lined Coat |
9 |
4 |
900 |
Urban Explorer Jumpsuit |
9 |
8 |
650 |
Helmet |
+2 |
- |
+100 |
Actioneer Business Clothes
A discreetly armored
“power suit” is a popular choice among Mr. Johnsons,
faces, and fixers looking for a little high-class protection
coupled with style. It features a concealable holster
(Firearm Accessories, p. 431) in the jacket.
Armor clothing: Lightweight ballistic fiber weave
makes these garments almost impossible to detect as
armor. It doesn’t provide as much protection as real armor,
but it’s available in a wide variety of styles.
Armor Jacket
The most popular armor solution on
the streets comes in all styles imaginable. It offers good
protection without catching too much attention. But
don’t think of wearing one to a dinner party.
Armor Vest
This modern flexible-wrap vest is designed
to be worn under regular clothing without displaying
any bulk. A popular and cost-effective option.
Chameleon Suit
This full-body suit has a smart ruthenium
polymer coating supported by a sensor suite; the
technology allows it to scan its surroundings and replicate
the images at the proper perspectives. Add 2 to your
limit when you make Sneaking tests to hide. A chameleon
suit is also armored for the wearer’s protection.
Wireless: The suit uses the extra information about
your surroundings and also gives you a +2 dice pool bonus
to Sneaking Tests for hiding.
Full Body Armor
Impossible to conceal, this armor is
worn by military and security personnel around the world
for heavy ops duty. It is styled for intimidation as well as
ease of movement, with a full array of tactical holsters,
pouches, and webbing, and is certain to draw attention.
The suit can be modified for environmental adaptation (hot
or cold environments) or chemically sealed to completely
protect the wearer from toxic environments and attacks.
The suit’s helmet has a Capacity of 6 for the purpose of
being equipped with vision or audio enhancements.
Lined coat
This Wild West style duster has been
consistently popular on the mean streets of the world’s
sprawls for the past thirty years. Besides its protective
traits, the armored trenchcoat provides an additional –2
Concealability modifier to items hidden underneath.
Urban Explorer Jumpsuit
Designed for couriers,
athletes, and freerunners, these colorful jumpsuits are
well ventilated and breathable but surprisingly protective
with lightweight densiplast and liquid reactive armor.
Urban explorer jumpsuits feature a built-in music
player and biomonitor.
Armor Modifications
Any piece of worn armor can be upgraded with a range
of modifications. The Capacity of a piece of armor is
equal to its Armor Rating. Armor modifications have
variable Capacity costs. Each modification also has a
rating between 1 and 6, except as noted.
Armor Modifications
Modification |
Capacity |
Avail |
Cost |
Chemical Protection |
[Rating] |
6 |
Rating x 250 |
Chemical Seal |
[6] |
12R |
3,000 |
Fire Resistance |
[Rating] |
6 |
Rating x 250 |
Insulation |
[Rating] |
6 |
Rating x 250 |
Nonconductivity |
[Rating] |
6 |
Rating x 250 |
Shock Frills |
[2] |
6R |
250 |
Thermal Damping |
[Rating] |
10R |
Rating x 500 |
Chemical Protection
Water-resistant, non-porous,
impermeable materials, and a coating of neutralizing
agents protect the wearer against contact-vector
chemical attacks (Toxins, Drugs and BTLs, p. 408). Add
the rating of the Chemical Protection modification to
tests made to resist contact-vector toxin attacks.
Chemical Seal
Available only to full body armor
that includes a helmet, the chemical seal is an airtight
environmental control that takes a Complex Action to
activate (if you’re already wearing the armor, natch). It
provides complete protection against contact and inhalation
vector chemicals, but can only be used for a total
of an hour (the limit of the air supply) at a time.
Wireless: Activating the chemical seal is a Free Action.
Fire Resistance
Fire-retardant, nonflammable materials
protect the wearer against Fire damage (p. 171).
Add the full rating of the Fire Resistance modification to
the Armor value when resisting Fire attacks or checking
if the armor catches fire.
Insulation
Thermal fibers and heat-retentive materials
protect the wearer against Cold damage (p. 170).
Add the full rating of the Insulation modification to the
Armor value when resisting Cold attacks.
Nonconductivity
Electrical insulation and non-conductive
materials protect the wearer against Electricity
damage (p. 170). Add the full rating of this modification
to the Armor value when resisting Electricity attacks.
Shock Frills
These strips of “fur” are electrically
charged when activated, standing on end and inflicting
Electricity damage to anyone that touches you. Use Unarmed
Combat to attack with the frills. The frills hold 10
charges; when attached to a power point, they recharge
one charge per 10 seconds.
Wireless: The shock frills can be activated or deactivated
as a Free Action. They can also recharge by induction,
recharging one charge per hour.
Thermal Damping
Designed to reduce your thermal
signature, these inner layers capture or bleed heat, so the
outer layers maintain a surface temperature equal to the
surrounding air. Add the rating to your limit on any Sneaking
test against thermographic vision or thermal sensors.
Wireless: The suit uses the extra information about your
surroundings and also gives you its rating as a dice pool
bonus to Sneaking tests against heat-based detection.
Helmets and Shields
Instead of counting as separate pieces of armor, helmets
and shield modify the rating of worn armor by
their Rating (Armor and Encumbrance, p. 169).
Due to the awkwardness of holding a shield, if you’re
using one you take a –1 modifier to your Physical limit
when you do something where the shield might get in
the way (though not attacks made using the shield as a
weapon). Shields may be upgraded with the chemical
protection, fire resistance, and nonconductivity armor
modifications and have a Capacity equal to their Armor
Rating for this purpose.
Helmets and Shields
Helmets and Shields |
Armor Rating |
Avail |
Cost |
Helmet |
+2 |
2 |
100 |
Ballistic Shield |
+6 |
12R |
1,200 |
Riot Shield |
+6 |
10R |
1,500 |
Shield Bash (Exotic Melee Weapon)
Shield |
Accuracy |
Reach |
Damage |
AP |
Ballistic Shield |
4 |
- |
(STR + 2)S |
- |
Riot Shield |
4 |
- |
9S(e) |
-5 |
Helmet
Helmets come in a wide variety of shapes
and sizes and protect your noggin from trauma. Helmets
have Capacity 6 for being tricked out with accessories
like trode nets and vision enhancements.
Ballistic Shield
This large opaque shield is used by
SWAT teams and in urban combat. It features a clear
plastic window and a built-in ladder frame along the inside
so that it can be used to climb over small obstacles.
Riot Shield
As an added crowd control measure, a
riot shield can be used to shock anyone who comes into
contact with it, inflicting Electricity damage (p. 170). The
taser shield holds 10 charges; when attached to a power
point, it regains one charge per 10 seconds.
Wireless: The riot shield recharges by induction, recharging
one charge per hour.