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Commlinks
Commlinks are universal communication devices; they’re
used by everyone all the time. Commlinks are essentially
the digital Swiss army knives of the modern world. Even
the most basic of them includes AR Matrix browsing capability,
multiple telephone and radio modes of real-time
talk and text, music players, micro trid-projectors, touchscreen
displays, built in high-resolution digital video and
still image cameras, image/text and RFID tag scanners,
built-in GPS guidance systems, chip players, credstick
readers, retractable earbuds, voice-access dialing, textto-
speech and speech-to-text technologies, and a shock
and water resistant case. And all of this at an inexpensive
price that a few decades ago would have seemed absurd.
Commlinks
Model |
Device Rating |
Avail |
Cost |
Meta Link |
1 |
2 |
100 |
Sony Emperor |
2 |
4 |
700 |
Renraku Sensei |
3 |
6 |
1,000 |
Erika Elite |
4 |
8 |
2,500 |
Hermes Ikon |
5 |
10 |
3,000 |
Transys Avalon |
6 |
12 |
5,000 |
Fairlight Caliban |
7 |
14 |
8,000 |
Sim Module |
- |
- |
+100 |
w/Hot-Sim |
- |
+4F |
+250 |
Sim Module
This commlink upgrade gives you
the simsense experience, translating computer data
into neural signals that allow you to directly experience
simsense programs and augmented reality. A sim
module must be accessed via a direct neural interface
(trodes, datajack, or implanted commlink). Sim modules
are a must-have for virtual reality of sorts, including
VR clubs, VR games, simsense, and darker virtual
pleasures. Sim modules can be modified for hot-sim,
which opens up the full (and dangerous) range of VR
experiences.
Cyberdecks
If you were a decker and someone swung a monofilament
claymore at you, you’d protect your cyberdeck
with your body, and not the other way around. This isn’t
just because the things are fraggin’ expensive—cyberdecks
(or decks) are a decker’s life’s blood, an all-inone
ticket to hacking the planet. The most common
form of a deck is a smooth, flat, elongated rectangle,
slim with plenty of display space for touch controls, although
they can take many forms. For more information
about them, see Cyberdecks, p. 227.
All cyberdecks include illegal hot-sim modules right
out of the box.
Cyberdecks
Model |
Device Rating |
Attribute Array |
Programs |
Avail |
Cost |
Erika MCD-1 |
1 |
4 3 2 1 |
1 |
3R |
49,500 |
Microdeck Summit |
1 |
4 3 3 1 |
1 |
3R |
58,000 |
Microtronica Azteca 200 |
2 |
5 4 3 2 |
2 |
6R |
110,250 |
Hermes Chariot |
2 |
5 4 4 2 |
2 |
6R |
123,000 |
Novatech Navigator |
3 |
6 5 4 3 |
3 |
9R |
205,750 |
Renraku Tsurugi |
3 |
6 5 5 3 |
3 |
9R |
214,125 |
Sony CIY-720 |
4 |
7 6 5 4 |
4 |
12R |
345,000 |
Shiawase Cyber-5 |
5 |
8 7 6 5 |
5 |
15R |
549,375 |
Fairlight Excalibur |
6 |
9 8 7 6 |
6 |
18R |
823,250 |
Rigger Command Consoles
A rigger command console, or RCC, is like a deck for controlling drones (or other vehicles and devices).
It’s about the size of a briefcase. It can act like a commlink and has all the features
of a commlink in addition to the cool drone stuff.
Rigger Command Consoles
Model |
Device Rating |
Avail |
Cost |
Data Processing |
Firewall |
Scratch-Built Junk |
1 |
2R |
1,400 |
3 |
2 |
Radio Shack Remote Controller |
2 |
6R |
8,000 |
3 |
3 |
Essy Motors DroneMaster |
3 |
6R |
16,000 |
4 |
4 |
CompuForce TaskMaster |
4 |
8R |
32,000 |
5 |
4 |
Maersk Spider |
4 |
8R |
34,000 |
4 |
5 |
Maser Industrial Electronics |
5 |
8R |
64,000 |
3 |
4 |
Vulcan Liegelord |
5 |
10R |
66,000 |
5 |
6 |
Proteus Poseidon |
5 |
12R |
68,000 |
5 |
6 |
Lone Star Remote Commander |
6 |
14R |
75,000 |
6 |
5 |
MCT Drone Web |
6 |
16R |
95,000 |
7 |
6 |
Triox UberMensch |
6 |
18R |
140,000 |
8 |
7 |
Electronics Accessories
Unless otherwise noted, these accessories are compatible
with commlinks, cyberdecks, and (with the gamemaster’s
permission) other electronic devices.
Accessories
Model |
Device Rating |
Avail |
Cost |
AR Gloves |
3 |
- |
150 |
Biometric Reader |
3 |
4 |
200 |
Electronic Paper |
1 |
- |
5 |
Printer |
3 |
- |
25 |
Satellite Link |
4 |
6 |
500 |
Simrig |
3 |
12 |
1,000 |
Subvocal Mic |
3 |
4 |
50 |
Trid Projector |
3 |
- |
200 |
Trodes |
3 |
- |
70 |
AR Gloves
Available in numerous styles, AR gloves
allow you to manually interact with the Matrix in Augmented
Reality mode, letting you “touch” and “hold”
virtual AROs and receiving tactile force-feedback. AR
Gloves can provide the exact weight, temperature, and
hardness of touched or held objects, and more at the
gamemaster’s discretion.
Biometric Reader
Sometimes someone online likes
to know it’s really you. This handheld device can be used
for fingerprints, retina scans, voice patterns, tongue
prints—pretty much anything but a DNA scan. You can
use it to lock your electronics so only you (or one of your
body parts) can unlock it.
Electronic Paper
This electronic sheet is anywhere
from post-it note to poster sized, and it can be folded
or rolled up. It digitally displays images, text, data, or
video and can act as a touchscreen. Electronic paper
is wireless and can be written on or erased wirelessly.
Sometimes hacker gangs cover the surfaces of buildings
in electronic paper so they are constantly changing and
overwritten with graffiti that can be seen even by people
with their AR image-links turned off.
Printer
In case you need something in hardcopy
(perhaps if Mr. Johnson hired you through a time portal),
this full-color printer comes attached to a paper supply.
Satellite Link
This allows the user to uplink to communication
satellites in low-Earth orbit, connecting to
the Matrix from places where no local wireless networks
exist (which is rare but unfortunately extant). This link
limits Noise due to distance to –5. Includes a portable
satellite dish.
Simrig
This simsense recorder can record experience
data (sensory and emotive) from you or whoever is wearing
it. Simrig rigs are used to make most of the simsense
chips sold on the market. You’ll need to have a working
sim module (with the DNI interface) to make a recording.
Subvocal Microphone
The next best thing to telepathy
is the ability to stage-whisper at any range. Attached
with adhesive to your throat, this hard-to-spot
microphone lets you communicate via subvocalized
speech. A –4 dice pool modifier is applied to Perception
Tests to overhear you when you’re subvocalizing.
Trid Projector
This device projects a trideo hologram
into a five-meter cube right next to or above the device.
The hologram can be quite realistic, but unless you’re really
artistic about it, it’s pretty obvious that it’s just trid.
Trodes
Available as a headband, net, or full-on cap,
this electrode-and-ultrasound net gives you a direct
neural interface. Useful if you’re too squeamish to get
a hole drilled in your head for a datajack. Adding this to
headgear takes two slots of Capacity.
RFID Tags
These tiny computers (named after old-fashioned radio
frequency identification tags) form an integral part
of every product commercially available in the Sixth
World. Ranging in size from microscopic to slightly
larger than a price tag, RFID tags have a stick-to-anything
adhesive backing and can be tricky to spot. Tags
are used for geo-tagging locations and objects, leaving
a virtual AR message for anyone who comes by,
employee tracking, access control, owner-contact information
for everything from vehicles to pets, vehicle
and weapon registration, and so on. They can also be
used as tracking devices, periodically transmitting GPS
data to the Matrix.
RFID tags are devices (p. 234) that can hold one or
more files, but not much else. The physical location of
a tag can be found via the Matrix (Trace Icon, p. 243).
Tag data can be erased with a tag eraser (p. 441) or
programmed with an Edit File action (p. 239). RFID tags
have owners like all other devices, but unlike other devices
a tag’s owner can be changed to “nobody.”
RFID Tags
Tags (Per 10) |
Device Rating |
Avail |
Cost |
Standard Tags |
1 |
- |
1 |
Datachip |
1 |
- |
5 |
Security Tags |
3 |
3 |
5 |
Sensor Tags |
2 |
5/td>
| 40 |
Stealth Tags |
3 |
7R |
10 |
Datachip
For occasions when you want to transfer
data by physical means—like bringing the project specs
on the competition’s new cyberdeck to Mr. Johnson
in person at the meet—a datachip can hold enormous
quantitites of data in a small finger-sized chip, accessible
by any electronic device. Datachips have no wireless capability,
so you need to plug them into a universal data
connector (found on any device) if you want to read or
write to them.
Security tags
Security-conscious megacorps often
implant these security tags in their sararimen and valued
citizens, either to monitor employee workplace productivity,
grant and deny clearance and security access, or
track employees in the case of abduction or extraction
(or escape). These same tags are used on incarcerated
and paroled criminals, and parents and schools also use
them to track students. Security tags cannot be erased
with a tag eraser due to EMP hardening. If a tag is implanted
under the skin, an Extended Medicine + Logic
[Mental] (10, 1 minute) Test is needed to remove it.
Sensor Tags
A sensor RFID tag can be equipped
with a single sensor (sold separately) of up to Rating 2
(Sensors, p. 445). It then records everything it can, to a
maximum of 24 hours of time, at which point you can
program it to either shut off or overwrite data older than
24 hours. Sensor tags are often used for diagnostic purposes
in various devices, including cyberware.
Wireless: You can monitor the data in real time, if
you’re the tag’s owner. The tag still records the last 24
hours for you.
Stealth Tags
A stealth tag always runs silent (p. 235)
and has a Sleaze rating equal to its Device Rating. It’s
disguised to not look like RFID tags, which gives it an
additional –2 Concealability modifier. Stealth tags are
often used as a backup for security tags by megacorps
that are security conscious (and sneaky). They can be
implanted the same way security tags can.
Communications and
Countermeasures
Communications and Countermeasures
Device |
Avail |
Cost |
Bug Scanner (Rating 1-6) |
(Rating)R |
Rating x 100 |
Data Tap |
6R |
300 |
Headjammer (Rating 1-6) |
(Rating)R |
Rating x 150 |
Jammer, Area |
(Rating x 3)F |
Rating x 200 |
Jammer, Directional |
(Rating x 2)F |
Rating x 200 |
Micro-Transceiver |
2 |
100 |
Tag Eraser |
6R |
450 |
White Noise Generator |
Rating |
Rating x 50 |
Bug Scanner
Also called a radio signal scanner, this
device locates and locks in wireless devices within 20
meters. The scanner can also measure a signal’s strength
and pinpoint its location. To operate a bug scanner, roll
Electronic Warfare + Logic [Rating]. A device that is running
silent (like a Stealth tag) can use its Logic + Sleaze
to defend against the scan. If you get any net hits at all,
you find the device.
Wireless: You may substitute the scanner’s Rating for
your Electronic Warfare skill when you use it.
Data Tap
You use this hacking tool by attaching it to
a data cable. Once it’s clamped onto the cable, you can
use it via universal data connector. Any device directly
connected to the data tap also has a direct connection
with the devices on either end of the cable (see Direct
Connections, p. 232) and vice versa. The tap can be removed
without damaging the cable.
Wireless: The data-tap can be wirelessly commanded
to self-destruct as a Free Action, immediately and
instantly severing the direct connection. This does not
harm the cable.
Headjammer
The headjammer is used by security
personnel to neutralize implanted commlinks. When
it’s attached to your head (or other body part) and activated,
it works in the same way as any other jammer,
with its effects limited to you and your augmentations.
Removing a headjammer from someone without the
proper key requires a Hardware + Logic [Mental] or a
Locksmith + Agility [Physical] (8, 1 Complex Action)
Extended Test. Removing a Headjammer from yourself
without the proper key is an Escape Artist + Agility
[Physical] (4) Test, requiring a Complex Action.
Jammer
This device floods the airwaves with electromagnetic
jamming signals to block out wireless and radio
communication. The jammer generates noise equal
to its Device Rating. The area jammer affects a spherical
area—its rating is reduced by 1 for every 5 meters from
the center (similar to the blast rules for grenades). The
directional jammer affects a conical area with a 30-degree
spread—its rating is reduced by 1 for every 20 meters
from the center. The jammer only affects devices
(and personas on those devices) that are within the jamming
area, but it affects all of them. Walls and other obstacles
may prevent the jamming signal from spreading
or reduce its effect (gamemaster’s discretion).
Wireless: You can set your jammer to not interfere
with devices and personas you designate.
Micro-transceiver
This classic short-range communicator
has been favored by professional operatives
since the 2050s. It doesn’t do anything special, it just
lets you communicate by voice with other micro-transceivers
and commlinks that you (and the other person)
choose, within a kilometer. The micro-transceiver consists
of an ear bud and an adhesive subvocal microphone
(p. 439), both of which are commonly available
in hard-to-spot designs.
Wireless: The micro-transceiver’s range becomes
worldwide.
Tag Eraser
This handheld device creates a strong
electromagnetic field perfect for burning out RFID tags
and other unshielded electronics. It is probably strong
enough to destroy a commlink, and you might want to
keep it away from your cyberdeck just in case. When you
bring the eraser within 5 millimeters of an electronic device
and push the button, the device takes 10 boxes of
Matrix damage (resisted normally). The extremely short
range makes it hard to use on targets like vehicles, most
drones, maglocks, and cyberware (and by the time you
open them up to get at the electronics, you’ve already
done plenty of damage). The tag eraser has one charge
but can be fully recharged at a power point in 10 seconds.
Wireless: The tag eraser recharges fully in an hour by
induction.
White Noise Generator
This device creates a field
of random noise, masking the sounds within its area
and preventing direct audio surveillance. All Perception
Tests to overhear a conversation within (Rating) meters
of a white noise generator receive a negative dice pool
modifier equal to the generator’s Rating. If more than
one generator is in use, only count the highest rating. A
white noise generator is redundant in a noisy environment
(such as a nightclub or a firefight) and does not
help to curtail video surveillance or jam wireless signals.
Wireless: The white noise generator’s effective radius
is tripled.
Software
Software can be purchased as an online download or less
commonly on chip from physical stores. Datasofts, mapsofts,
shopsofts, and tutorsofts can be easily stored and
accessed on a commlink, dataterminal, or cyberdeck.
Software
Program/Software |
Avail |
Cost |
Agent (Rating 1-3) |
Rating x 3 |
Rating x 1000 |
Agent (Rating 4-6) |
Rating x 3 |
Rating x 2000 |
Cyberprogram, Common Use |
- |
80 |
Cyberprogram, Hacking |
6R |
250 |
Autosoft |
Rating x 2 |
Rating x 500 |
Datasoft |
4 |
120 |
Mapsoft |
4 |
100 |
Shopsoft |
4 |
150 |
Tutorsoft (Rating 1-6) |
Rating |
Rating x 400 |
Agents and Cyberprograms
These are used in cyberdecks
and are explained in Programs, p. 243.
Autosofts
Autosofts are specialized programs designed to increase
the effectiveness of a drone’s performance. In
other words, people have skills, drones have autosofts.
An autosoft is rated between 1 and 6.
Datasofts
Datasofts encompass a wide variety of information
files, databases containing information on everything
from hydraulic fracturing to 18th century romantic
poetry. An appropriate datasoft gives you a +1 bonus
to your Mental limit on related Knowledge Skill Tests.
Mapsoft
Mapsoft programs feature detailed information
about a particular area, from streets to business/
residential listings to topographical, census, GPS and
environmental data. An interactive interface allows you
to quickly determine the best routes and directions, locate
the nearest spot of your choice, or create your own
customized maps. If a wireless link is maintained, the
map automatically self-updates with the latest data from
GridGuide. Of course, this feature also means that the
mapsoft can be used to track your location. At the gamemaster’s
discretion, mapsofts provide a +1 limit bonus
to Navigation Tests made to navigate the area they cover.
Shopsofts
Shopping apps like Clothes Horse, Caveat
Emptour, and Guns Near Me provide pricing breakdowns
and user reviews for comparison shopping
purposes, both for standard goods and black market
purchases. Shopsofts self-update regularly to stay current.
An appropriate shopsoft—one exists for each type
of product like electronics, firearms, melee weapons, armor,
et cetera—provides a +1 bonus to your Social limit
for all Availability and Negotiation tests you make to buy
and sell those items.
Tutorsofts
These virtual private tutors aid you in
learning a specific skill. The tutorsoft makes Instruction
Tests with a dice pool equal to its Rating x 2. Tutorsofts
cannot teach skills based on Magic or Resonance.
Skillsofts
A skillsoft program is a recorded skill—digital knowledge
and muscle memory. When used in conjunction
with the proper augmentations (a skilljack for knowsofts
and linguasofts, and a skillwire system for activesofts)
skillsofts let you know and do things you’ve never
otherwise learned. Even kung fu.
Skillsofts aren’t educational tools; you can’t actually
learn from them. They’re highly favored by corporations
interested in a cheaper labor force (when the difference
between a skilled and unskilled worker can be as simple
as slotting a chip, the difference in salary is smaller).
When a skill test is called for, the character may use
the skillsoft rating in place of the skill. Downside: tests
made with a skillsoft may not be boosted with Edge in
any way.
Skillsoft
Skillsoft |
Avail |
Cost |
Activesofts (Rating 1-6) |
8 |
Rating x 5,000 |
Knowsofts (Rating 1-6) |
4 |
Rating x 2,000 |
Linguasofts (Rating 1-6) |
2 |
Rating x 1,000 |
Activesofts
Activesofts replace physical active
skills, basically every Active skill that isn’t based on Magic
or Resonance. A skillwire system (p. 455) is needed to
translate the ‘softs into usable muscle memory. There’s
a limit to the number of skills you can use at once, based
on your skillwire’s rating.
Knowsofts
Knowsofts replicate Knowledge skills,
actively overwriting the user’s knowledge with their own
data. Knowsofts must be accessed with a skilljack, and
the number you can use at once is limited by the skilljack.
Linguasofts
Linguasofts replicate language skills,
allowing a user to speak a foreign language by automatically
translating signals from the speech cortex,
although chipped speech can be awkward and stilted—
then again, so can anyone speaking a language that’s
not their native tongue. Linguasofts must be accessed
with a skilljack, which limits how many skillsofts you can
use at a time.
Optical and
Imaging Devices
From wiz shades to bulky goggles, basic vision enhancers
are available in several forms. All such devices have—and
by default use—wireless capability, although you can use
a universal data cable for most of them. Each device has
a Capacity that allows you to add vision enhancements.
Some of these devices are worn, while others are external
sensor devices or even attached to weapons.
Optical and Imaging Devices
Device |
Avail |
Cost |
Binoculars (Capacity 1-3) |
- |
Capacity x 50 |
Binoculars, Optical |
- |
50 |
Camera (Capacity 1-6) |
- |
Capacity x 100 |
Micro-Camera (Capacity 1) |
- |
100 |
Contacts (Capacity 1-3) |
6 |
Capacity x 200 |
Glasses (Capacity 1-4) |
- |
Capacity x 100 |
Goggles (Capacity 1-6) |
- |
Capacity x 50 |
Endoscope |
8 |
250 |
Imaging Scopes (Capacity 3) |
2 |
300 |
Periscope |
3 |
50 |
Mage Sight Goggles |
12R |
3,000 |
Monocle (Capacity 1-4) |
- |
Capacity x 120 |
Binoculars
Typically handheld, binoculars come
with built-in vision magnification. Binoculars are available
in optical (which can’t take additional vision enhancements)
and electronic versions (which can take
vision enhancements).
Camera
A common visual device, cameras can
capture still photos, video, and trideo, including sound.
Cameras may also be upgraded with vision enhancements
and audio enhancements. A micro version is
available with a Capacity 1.
Contacts
The most recent display devices are worn
directly on the eyes. They are nearly undetectable, but
they offer a bit of space for enhancements. Contacts
have to be wireless; they don’t have room for a universal
data connector.
Glasses
Glasses are lenses contained in lightweight
frames worn on the bridge of the nose; numerous
cosmetic styles are available, and vision-enhancement-
equipped glasses are hard to distinguish from
prescription glasses or sunglasses at a glance.
Goggles
Relatively large and bulky, goggles are
strapped to the head, making them difficult to dislodge.
Goggles have the potential to install a wide array of vision
enhancements.
Imaging Scopes
These are vision enhancers and display
devices that are usually top-mounted on weapons
(Firearm Accessories, p. 431).
Monocle
A monocle is worn on a headband or helmet
with a flip-down arm, or (for the old-fashioned look)
on a chain.
Optical Devices
These devices use optical technology (glass bending or
reflecting light), not electronics, to function. They have
many uses, one of the most dramatic of which is that
they enable a magician to obtain line of sight for spellcasting
from cover, something that can’t be accomplished
with electronic devices. Spellcasting targeted
through optics this way suffers a –3 dice pool modifier.
Optical devices can’t take vision enhancements.
Endoscope
This fiber-optic cable is at least 1 meter
long, with the first 20 centimeters on either side made
up of myomeric rope (p. 449) and an optical lens. It allows
the user to look around corners, under door slits,
or into narrow spaces. It is available in any number of
lengths, although longer segments can be unwieldy.
Mage Sight Goggles
These heavy goggles are connected
to a myomeric rope (p. 449) wrapped around a
fiber-optic cable that ends in an optical lens. The rope is
available in lengths of 10, 20, or 30 meters.
Periscope
An L-shaped tube with two mirrors, the
periscope allows the user to look, shoot, or cast spells
around corners.
Vision Enhancements
A number of options are available for installation in visual
sensors and imaging devices from contacts to cameras.
Each enhancement has an associated Capacity cost.
Vision Enhancements
Enhancement |
Capacity |
Avail |
Cost |
Low-Light Vision |
[1] |
+4 |
+500 |
Flare Compensation |
[1] |
+1 |
+250 |
Image Link |
[1] |
- |
+25 |
Smartlink |
[1] |
+4R |
+2,000 |
Thermographic Vision |
[1] |
+6 |
+500 |
Vision Enhancement |
[Rating] |
+Rating x 2 |
+(Rating x 500) |
Vision Magnification |
[1] |
+2 |
+250 |
Low-light Vision
This accessory allows you to see
normally in light levels as low as starlight. It doesn’t help
in total darkness, though.
Flare Compensation
This protects you from blinding
flashes of light as well as simple glare. It mitigates the
vision modifiers for glare and reduces the penalty from
flashing lights, like from a flash-pak.
Image Link
A standard upgrade, this lets you display
visual information (text, pictures, movies, the current
time, etc.) in your field of vision. This is usually AROs,
but you can display pretty much whatever you want on
it. You and your team can use it to share tactical and situational
info in real time. An image link is what you need
to truly “see” AR and participate in the modern world.
Smartlink
This accessory works with a smartgun system
to give you the full benefit of the system. The smartgun
will tell you the range to various targets, as well as
ammunition level (and type), heat buildup, mechanical
stress and so on. Without a smartlink, a smartgun system
just sends out data that isn’t received by anyone and has
no effect. A smartlink installed in a natural eye or in a pair
of cybereyes is more effective than a smartlink installed in
an external device; see Smartgun System, p. 433.
Thermographic Vision
This enhancement enables
vision in the infrared spectrum, enabling you to see heat
patterns. It’s a very practical way to spot living beings in
areas of total darkness, to check if a motor or machine
has been running lately, and so on.
Vision Enhancement
This sharpens a character’s vision
at all ranges, providing visual acuity closer to that of
the average hawk than that of the average metahuman.
It adds its Rating as a positive modifier to your limit on
visual Perception Tests.
Wireless: Add the vision enhancement’s rating as a
dice pool modifier to your visual Perception Tests.
Vision Magnification
This zoom function digitally
magnifies vision by up to fifty times, allowing distant
targets to be seen clearly. For rules on using vision magnification
in ranged combat, see p. 177.
Audio Devices
There are several common types of audio devices. Each
device has a Capacity that allows you to add audio enhancements.
Audio Devices
Device |
Avail |
Cost |
Binoculars (Capacity 1-3) |
- |
Capacity x 50 |
Binoculars, Optical |
- |
50 |
Camera (Capacity 1-6) |
- |
Capacity x 100 |
Micro-Camera (Capacity 1) |
- |
100 |
Contacts (Capacity 1-3) |
6 |
Capacity x 200 |
Glasses (Capacity 1-4) |
- |
Capacity x 100 |
Directional Microphone
This lets you listen in on
distant conversations. Solid objects or loud sounds
along the line of eavesdropping interfere, of course. It’s
as if you’re up to one hundred meters closer to whatever
you’re pointing the mic at.
Ear Buds
These ergonomic ear plugs are hard to
spot and harder still to differentiate from the standard
kind that comes with every music player and commlink.
Headphones
A full headset with an adjustable
headband strap, or attached to a headphone. Earbuds
are harder to spot, but headphones pack more capacity.
Laser Microphone
This sophisticated sensor
bounces a laser beam against a solid object like a windowpane,
reads the vibrations on the surface, and
translates them into the sounds that are occurring on
the other side of the surface. Maximum range is 100
meters. A laser microphone cannot fit the spatial recognizer
audio enhancement.
Omni-directional Microphone
A standard omnidirectional
audio pickup and recorder. Usually incorporated
into, connected to, or wirelessly linked with a
commlink or other recording device. Micro versions are
available at Capacity 1 only and have a Maximum Range
of only 5 meters.
Audio Enhancements
Audio enhancements are commonly available as installable
upgrades to any of the audio sensors listed
above. Each will play audio input from AR or other
sources. Each enhancement has an associated capacity
cost.
Audio Enhancements
Enhancement |
Capacity |
Avail |
Cost |
Low-Light Vision |
[1] |
+4 |
+500 |
Flare Compensation |
[1] |
+1 |
+250 |
Image Link |
[1] |
- |
+25 |
Audio Enhancement
Audio enhancement allows
the user to hear a broader spectrum of audio frequencies,
including high and low frequencies outside the
normal metahuman audible spectrum. The user also
experiences fine discrimination of nuances and can
block out distracting background noise. Audio enhancement
adds its Rating to your limit in audio Perception
Tests.
Wireless: Add the audio enhancement’s rating as a
dice pool modifier to your audio Perception Tests.
Select Sound Filter
This lets you block out background
noise and focus on specific sounds or patterns
of sounds. It even includes speech, word, and sound
pattern recognition. Each Rating point lets you select a
single sound group (such as the footsteps of a patrolling
guard or the rotors of a distant helicopter) and focus on
it. You only actively listen to one group at a time, but
you can record the others for later playback or set them
to triggered monitoring (such as sounding an alert if a
conversation brings up a certain topic, or if there’s a variation
in the breathing pattern of a guard dog).
Spatial Recognizer
This hearing accessory pinpoints
the source of a sound. You get a +2 bonus on your limit
in Perception Tests to find the source of a specific sound.
Wireless: You get a +2 dice pool modifier to your Perception
Tests when looking for a sound’s source.
Sensors
Sensors are found almost everywhere. Cheaply produced
by the billions, miniaturization and integration
have made sensors both located everywhere and hard
to spot. You can put sensors in just about everything,
and lots of people do. Your can of FizzyGoo is watching
you and reporting back to marketing. You can play the
sensor game, too.
Sensors need to be placed in a housing or case of
some sort, or built into another device. Sensors can record
data themselves or forward it wirelessly in real-time
or as files to other devices. Sensors are available in seven
ratings (2–8) and two types: single and array. When you
use the sensor array for Perception Tests, you may use
your Electronic Warfare skill in place of your Perception
skill, and you may use the sensor’s Rating as your limit.
Sensors
Device |
Capacity |
Avail |
Cost |
Handheld Housing |
1-3 |
- |
Capacity x 100 |
Wall Mounted Housing |
1-6 |
- |
Capacity x 250 |
Sensor Array (Rating 2-8) |
[6] |
7 |
Rating x 1000 |
Single Sensor (Rating 2-8) |
[1] |
5 |
Rating x 100 |
Sensor Array
This sensor package includes up to
eight functions listed under Sensor Functions.
Single Sensor
This is a sensor that can do only one
function listed under Sensor Functions.
Housings
Sensors can be put into devices that have capacity.
Most vehicles and drones come factory-equipped with
a sensor array (at a rating listed with their stats). What
you can put your sensor in is limited by the Rating of
the sensor (see Sensor Housings table).
Sensor Housings
Sensor Package |
Max Sensor Rating |
RFID, audio or visual device, headware |
2 |
Handheld Device, small (or smaller) drone |
3 |
Wall-mounted Device, medium drone |
4 |
Large drone, cyberlimb |
5 |
Motorcycle |
6 |
Vehicle (larger than a motorcycle) |
7 |
Buildings, airports, etc, |
8 |
Sensor Functions
All of the functions you can choose for your sensor(s)
are listed on the Sensor Functions table. If a function has
the same name as an imaging or audio device, it’s the
same as its description in those sections, with a Capacity
equal to its Rating, and thus is not described here.
Sensor Functions
Function |
Max Range |
Atmosphere Sensor |
- |
Camera |
- |
Cyberware Scanner |
15m |
Directional Microphone |
- |
Geiger Counter |
- |
Laser Microphone |
100m |
Laser Rangefinder |
1,000m |
MAD Scanner |
5m |
Motion Sensor |
25m |
Olfactory Sensor |
- |
Omni-Directional Microphone |
- |
Radio Signal Scanner |
20m |
Ultrasound |
50m |