Home > Gear List > Electronics

Commlinks

Commlinks are universal communication devices; they’re used by everyone all the time. Commlinks are essentially the digital Swiss army knives of the modern world. Even the most basic of them includes AR Matrix browsing capability, multiple telephone and radio modes of real-time talk and text, music players, micro trid-projectors, touchscreen displays, built in high-resolution digital video and still image cameras, image/text and RFID tag scanners, built-in GPS guidance systems, chip players, credstick readers, retractable earbuds, voice-access dialing, textto- speech and speech-to-text technologies, and a shock and water resistant case. And all of this at an inexpensive price that a few decades ago would have seemed absurd.
Commlinks
Model Device Rating Avail Cost
Meta Link 1 2 100
Sony Emperor 2 4 700
Renraku Sensei 3 6 1,000
Erika Elite 4 8 2,500
Hermes Ikon 5 10 3,000
Transys Avalon 6 12 5,000
Fairlight Caliban 7 14 8,000
Sim Module - - +100
w/Hot-Sim - +4F +250

Sim Module

This commlink upgrade gives you the simsense experience, translating computer data into neural signals that allow you to directly experience simsense programs and augmented reality. A sim module must be accessed via a direct neural interface (trodes, datajack, or implanted commlink). Sim modules are a must-have for virtual reality of sorts, including VR clubs, VR games, simsense, and darker virtual pleasures. Sim modules can be modified for hot-sim, which opens up the full (and dangerous) range of VR experiences.

Cyberdecks

If you were a decker and someone swung a monofilament claymore at you, you’d protect your cyberdeck with your body, and not the other way around. This isn’t just because the things are fraggin’ expensive—cyberdecks (or decks) are a decker’s life’s blood, an all-inone ticket to hacking the planet. The most common form of a deck is a smooth, flat, elongated rectangle, slim with plenty of display space for touch controls, although they can take many forms. For more information about them, see Cyberdecks, p. 227.

All cyberdecks include illegal hot-sim modules right out of the box.

Cyberdecks
Model Device Rating Attribute Array Programs Avail Cost
Erika MCD-1 1 4 3 2 1 1 3R 49,500
Microdeck Summit 1 4 3 3 1 1 3R 58,000
Microtronica Azteca 200 2 5 4 3 2 2 6R 110,250
Hermes Chariot 2 5 4 4 2 2 6R 123,000
Novatech Navigator 3 6 5 4 3 3 9R 205,750
Renraku Tsurugi 3 6 5 5 3 3 9R 214,125
Sony CIY-720 4 7 6 5 4 4 12R 345,000
Shiawase Cyber-5 5 8 7 6 5 5 15R 549,375
Fairlight Excalibur 6 9 8 7 6 6 18R 823,250

Rigger Command Consoles

A rigger command console, or RCC, is like a deck for controlling drones (or other vehicles and devices). It’s about the size of a briefcase. It can act like a commlink and has all the features of a commlink in addition to the cool drone stuff.
Rigger Command Consoles
Model Device Rating Avail Cost Data Processing Firewall
Scratch-Built Junk 1 2R 1,400 3 2
Radio Shack Remote Controller 2 6R 8,000 3 3
Essy Motors DroneMaster 3 6R 16,000 4 4
CompuForce TaskMaster 4 8R 32,000 5 4
Maersk Spider 4 8R 34,000 4 5
Maser Industrial Electronics 5 8R 64,000 3 4
Vulcan Liegelord 5 10R 66,000 5 6
Proteus Poseidon 5 12R 68,000 5 6
Lone Star Remote Commander 6 14R 75,000 6 5
MCT Drone Web 6 16R 95,000 7 6
Triox UberMensch 6 18R 140,000 8 7

Electronics Accessories

Unless otherwise noted, these accessories are compatible with commlinks, cyberdecks, and (with the gamemaster’s permission) other electronic devices.
Accessories
Model Device Rating Avail Cost
AR Gloves 3 - 150
Biometric Reader 3 4 200
Electronic Paper 1 - 5
Printer 3 - 25
Satellite Link 4 6 500
Simrig 3 12 1,000
Subvocal Mic 3 4 50
Trid Projector 3 - 200
Trodes 3 - 70

AR Gloves

Available in numerous styles, AR gloves allow you to manually interact with the Matrix in Augmented Reality mode, letting you “touch” and “hold” virtual AROs and receiving tactile force-feedback. AR Gloves can provide the exact weight, temperature, and hardness of touched or held objects, and more at the gamemaster’s discretion.

Biometric Reader

Sometimes someone online likes to know it’s really you. This handheld device can be used for fingerprints, retina scans, voice patterns, tongue prints—pretty much anything but a DNA scan. You can use it to lock your electronics so only you (or one of your body parts) can unlock it.

Electronic Paper

This electronic sheet is anywhere from post-it note to poster sized, and it can be folded or rolled up. It digitally displays images, text, data, or video and can act as a touchscreen. Electronic paper is wireless and can be written on or erased wirelessly. Sometimes hacker gangs cover the surfaces of buildings in electronic paper so they are constantly changing and overwritten with graffiti that can be seen even by people with their AR image-links turned off.

Printer

In case you need something in hardcopy (perhaps if Mr. Johnson hired you through a time portal), this full-color printer comes attached to a paper supply.

Satellite Link

This allows the user to uplink to communication satellites in low-Earth orbit, connecting to the Matrix from places where no local wireless networks exist (which is rare but unfortunately extant). This link limits Noise due to distance to –5. Includes a portable satellite dish.

Simrig

This simsense recorder can record experience data (sensory and emotive) from you or whoever is wearing it. Simrig rigs are used to make most of the simsense chips sold on the market. You’ll need to have a working sim module (with the DNI interface) to make a recording.

Subvocal Microphone

The next best thing to telepathy is the ability to stage-whisper at any range. Attached with adhesive to your throat, this hard-to-spot microphone lets you communicate via subvocalized speech. A –4 dice pool modifier is applied to Perception Tests to overhear you when you’re subvocalizing.

Trid Projector

This device projects a trideo hologram into a five-meter cube right next to or above the device. The hologram can be quite realistic, but unless you’re really artistic about it, it’s pretty obvious that it’s just trid.

Trodes

Available as a headband, net, or full-on cap, this electrode-and-ultrasound net gives you a direct neural interface. Useful if you’re too squeamish to get a hole drilled in your head for a datajack. Adding this to headgear takes two slots of Capacity.

RFID Tags

These tiny computers (named after old-fashioned radio frequency identification tags) form an integral part of every product commercially available in the Sixth World. Ranging in size from microscopic to slightly larger than a price tag, RFID tags have a stick-to-anything adhesive backing and can be tricky to spot. Tags are used for geo-tagging locations and objects, leaving a virtual AR message for anyone who comes by, employee tracking, access control, owner-contact information for everything from vehicles to pets, vehicle and weapon registration, and so on. They can also be used as tracking devices, periodically transmitting GPS data to the Matrix.

RFID tags are devices (p. 234) that can hold one or more files, but not much else. The physical location of a tag can be found via the Matrix (Trace Icon, p. 243). Tag data can be erased with a tag eraser (p. 441) or programmed with an Edit File action (p. 239). RFID tags have owners like all other devices, but unlike other devices a tag’s owner can be changed to “nobody.”

RFID Tags
Tags (Per 10) Device Rating Avail Cost
Standard Tags 1 - 1
Datachip 1 - 5
Security Tags 3 3 5
Sensor Tags 2 5/td> 40
Stealth Tags 3 7R 10

Datachip

For occasions when you want to transfer data by physical means—like bringing the project specs on the competition’s new cyberdeck to Mr. Johnson in person at the meet—a datachip can hold enormous quantitites of data in a small finger-sized chip, accessible by any electronic device. Datachips have no wireless capability, so you need to plug them into a universal data connector (found on any device) if you want to read or write to them.

Security tags

Security-conscious megacorps often implant these security tags in their sararimen and valued citizens, either to monitor employee workplace productivity, grant and deny clearance and security access, or track employees in the case of abduction or extraction (or escape). These same tags are used on incarcerated and paroled criminals, and parents and schools also use them to track students. Security tags cannot be erased with a tag eraser due to EMP hardening. If a tag is implanted under the skin, an Extended Medicine + Logic [Mental] (10, 1 minute) Test is needed to remove it.

Sensor Tags

A sensor RFID tag can be equipped with a single sensor (sold separately) of up to Rating 2 (Sensors, p. 445). It then records everything it can, to a maximum of 24 hours of time, at which point you can program it to either shut off or overwrite data older than 24 hours. Sensor tags are often used for diagnostic purposes in various devices, including cyberware.

Wireless: You can monitor the data in real time, if you’re the tag’s owner. The tag still records the last 24 hours for you.

Stealth Tags

A stealth tag always runs silent (p. 235) and has a Sleaze rating equal to its Device Rating. It’s disguised to not look like RFID tags, which gives it an additional –2 Concealability modifier. Stealth tags are often used as a backup for security tags by megacorps that are security conscious (and sneaky). They can be implanted the same way security tags can.

Communications and Countermeasures

Communications and Countermeasures
Device Avail Cost
Bug Scanner (Rating 1-6) (Rating)R Rating x 100
Data Tap 6R 300
Headjammer (Rating 1-6) (Rating)R Rating x 150
Jammer, Area (Rating x 3)F Rating x 200
Jammer, Directional (Rating x 2)F Rating x 200
Micro-Transceiver 2 100
Tag Eraser 6R 450
White Noise Generator Rating Rating x 50

Bug Scanner

Also called a radio signal scanner, this device locates and locks in wireless devices within 20 meters. The scanner can also measure a signal’s strength and pinpoint its location. To operate a bug scanner, roll Electronic Warfare + Logic [Rating]. A device that is running silent (like a Stealth tag) can use its Logic + Sleaze to defend against the scan. If you get any net hits at all, you find the device.

Wireless: You may substitute the scanner’s Rating for your Electronic Warfare skill when you use it.

Data Tap

You use this hacking tool by attaching it to a data cable. Once it’s clamped onto the cable, you can use it via universal data connector. Any device directly connected to the data tap also has a direct connection with the devices on either end of the cable (see Direct Connections, p. 232) and vice versa. The tap can be removed without damaging the cable.

Wireless: The data-tap can be wirelessly commanded to self-destruct as a Free Action, immediately and instantly severing the direct connection. This does not harm the cable.

Headjammer

The headjammer is used by security personnel to neutralize implanted commlinks. When it’s attached to your head (or other body part) and activated, it works in the same way as any other jammer, with its effects limited to you and your augmentations. Removing a headjammer from someone without the proper key requires a Hardware + Logic [Mental] or a Locksmith + Agility [Physical] (8, 1 Complex Action) Extended Test. Removing a Headjammer from yourself without the proper key is an Escape Artist + Agility [Physical] (4) Test, requiring a Complex Action.

Jammer

This device floods the airwaves with electromagnetic jamming signals to block out wireless and radio communication. The jammer generates noise equal to its Device Rating. The area jammer affects a spherical area—its rating is reduced by 1 for every 5 meters from the center (similar to the blast rules for grenades). The directional jammer affects a conical area with a 30-degree spread—its rating is reduced by 1 for every 20 meters from the center. The jammer only affects devices (and personas on those devices) that are within the jamming area, but it affects all of them. Walls and other obstacles may prevent the jamming signal from spreading or reduce its effect (gamemaster’s discretion).

Wireless: You can set your jammer to not interfere with devices and personas you designate.

Micro-transceiver

This classic short-range communicator has been favored by professional operatives since the 2050s. It doesn’t do anything special, it just lets you communicate by voice with other micro-transceivers and commlinks that you (and the other person) choose, within a kilometer. The micro-transceiver consists of an ear bud and an adhesive subvocal microphone (p. 439), both of which are commonly available in hard-to-spot designs.

Wireless: The micro-transceiver’s range becomes worldwide.

Tag Eraser

This handheld device creates a strong electromagnetic field perfect for burning out RFID tags and other unshielded electronics. It is probably strong enough to destroy a commlink, and you might want to keep it away from your cyberdeck just in case. When you bring the eraser within 5 millimeters of an electronic device and push the button, the device takes 10 boxes of Matrix damage (resisted normally). The extremely short range makes it hard to use on targets like vehicles, most drones, maglocks, and cyberware (and by the time you open them up to get at the electronics, you’ve already done plenty of damage). The tag eraser has one charge but can be fully recharged at a power point in 10 seconds.

Wireless: The tag eraser recharges fully in an hour by induction.

White Noise Generator

This device creates a field of random noise, masking the sounds within its area and preventing direct audio surveillance. All Perception Tests to overhear a conversation within (Rating) meters of a white noise generator receive a negative dice pool modifier equal to the generator’s Rating. If more than one generator is in use, only count the highest rating. A white noise generator is redundant in a noisy environment (such as a nightclub or a firefight) and does not help to curtail video surveillance or jam wireless signals.

Wireless: The white noise generator’s effective radius is tripled.

Software

Software can be purchased as an online download or less commonly on chip from physical stores. Datasofts, mapsofts, shopsofts, and tutorsofts can be easily stored and accessed on a commlink, dataterminal, or cyberdeck.
Software
Program/Software Avail Cost
Agent (Rating 1-3) Rating x 3 Rating x 1000
Agent (Rating 4-6) Rating x 3 Rating x 2000
Cyberprogram, Common Use - 80
Cyberprogram, Hacking 6R 250
Autosoft Rating x 2 Rating x 500
Datasoft 4 120
Mapsoft 4 100
Shopsoft 4 150
Tutorsoft (Rating 1-6) Rating Rating x 400

Agents and Cyberprograms

These are used in cyberdecks and are explained in Programs, p. 243.

Autosofts

Autosofts are specialized programs designed to increase the effectiveness of a drone’s performance. In other words, people have skills, drones have autosofts. An autosoft is rated between 1 and 6.

Datasofts

Datasofts encompass a wide variety of information files, databases containing information on everything from hydraulic fracturing to 18th century romantic poetry. An appropriate datasoft gives you a +1 bonus to your Mental limit on related Knowledge Skill Tests.

Mapsoft

Mapsoft programs feature detailed information about a particular area, from streets to business/ residential listings to topographical, census, GPS and environmental data. An interactive interface allows you to quickly determine the best routes and directions, locate the nearest spot of your choice, or create your own customized maps. If a wireless link is maintained, the map automatically self-updates with the latest data from GridGuide. Of course, this feature also means that the mapsoft can be used to track your location. At the gamemaster’s discretion, mapsofts provide a +1 limit bonus to Navigation Tests made to navigate the area they cover.

Shopsofts

Shopping apps like Clothes Horse, Caveat Emptour, and Guns Near Me provide pricing breakdowns and user reviews for comparison shopping purposes, both for standard goods and black market purchases. Shopsofts self-update regularly to stay current. An appropriate shopsoft—one exists for each type of product like electronics, firearms, melee weapons, armor, et cetera—provides a +1 bonus to your Social limit for all Availability and Negotiation tests you make to buy and sell those items.

Tutorsofts

These virtual private tutors aid you in learning a specific skill. The tutorsoft makes Instruction Tests with a dice pool equal to its Rating x 2. Tutorsofts cannot teach skills based on Magic or Resonance.

Skillsofts

A skillsoft program is a recorded skill—digital knowledge and muscle memory. When used in conjunction with the proper augmentations (a skilljack for knowsofts and linguasofts, and a skillwire system for activesofts) skillsofts let you know and do things you’ve never otherwise learned. Even kung fu.

Skillsofts aren’t educational tools; you can’t actually learn from them. They’re highly favored by corporations interested in a cheaper labor force (when the difference between a skilled and unskilled worker can be as simple as slotting a chip, the difference in salary is smaller).

When a skill test is called for, the character may use the skillsoft rating in place of the skill. Downside: tests made with a skillsoft may not be boosted with Edge in any way.

Skillsoft
Skillsoft Avail Cost
Activesofts (Rating 1-6) 8 Rating x 5,000
Knowsofts (Rating 1-6) 4 Rating x 2,000
Linguasofts (Rating 1-6) 2 Rating x 1,000

Activesofts

Activesofts replace physical active skills, basically every Active skill that isn’t based on Magic or Resonance. A skillwire system (p. 455) is needed to translate the ‘softs into usable muscle memory. There’s a limit to the number of skills you can use at once, based on your skillwire’s rating.

Knowsofts

Knowsofts replicate Knowledge skills, actively overwriting the user’s knowledge with their own data. Knowsofts must be accessed with a skilljack, and the number you can use at once is limited by the skilljack.

Linguasofts

Linguasofts replicate language skills, allowing a user to speak a foreign language by automatically translating signals from the speech cortex, although chipped speech can be awkward and stilted— then again, so can anyone speaking a language that’s not their native tongue. Linguasofts must be accessed with a skilljack, which limits how many skillsofts you can use at a time.

Optical and Imaging Devices

From wiz shades to bulky goggles, basic vision enhancers are available in several forms. All such devices have—and by default use—wireless capability, although you can use a universal data cable for most of them. Each device has a Capacity that allows you to add vision enhancements. Some of these devices are worn, while others are external sensor devices or even attached to weapons.
Optical and Imaging Devices
Device Avail Cost
Binoculars (Capacity 1-3) - Capacity x 50
Binoculars, Optical - 50
Camera (Capacity 1-6) - Capacity x 100
Micro-Camera (Capacity 1) - 100
Contacts (Capacity 1-3) 6 Capacity x 200
Glasses (Capacity 1-4) - Capacity x 100
Goggles (Capacity 1-6) - Capacity x 50
Endoscope 8 250
Imaging Scopes (Capacity 3) 2 300
Periscope 3 50
Mage Sight Goggles 12R 3,000
Monocle (Capacity 1-4) - Capacity x 120

Binoculars

Typically handheld, binoculars come with built-in vision magnification. Binoculars are available in optical (which can’t take additional vision enhancements) and electronic versions (which can take vision enhancements).

Camera

A common visual device, cameras can capture still photos, video, and trideo, including sound. Cameras may also be upgraded with vision enhancements and audio enhancements. A micro version is available with a Capacity 1.

Contacts

The most recent display devices are worn directly on the eyes. They are nearly undetectable, but they offer a bit of space for enhancements. Contacts have to be wireless; they don’t have room for a universal data connector.

Glasses

Glasses are lenses contained in lightweight frames worn on the bridge of the nose; numerous cosmetic styles are available, and vision-enhancement- equipped glasses are hard to distinguish from prescription glasses or sunglasses at a glance.

Goggles

Relatively large and bulky, goggles are strapped to the head, making them difficult to dislodge. Goggles have the potential to install a wide array of vision enhancements.

Imaging Scopes

These are vision enhancers and display devices that are usually top-mounted on weapons (Firearm Accessories, p. 431).

Monocle

A monocle is worn on a headband or helmet with a flip-down arm, or (for the old-fashioned look) on a chain.

Optical Devices

These devices use optical technology (glass bending or reflecting light), not electronics, to function. They have many uses, one of the most dramatic of which is that they enable a magician to obtain line of sight for spellcasting from cover, something that can’t be accomplished with electronic devices. Spellcasting targeted through optics this way suffers a –3 dice pool modifier. Optical devices can’t take vision enhancements.

Endoscope

This fiber-optic cable is at least 1 meter long, with the first 20 centimeters on either side made up of myomeric rope (p. 449) and an optical lens. It allows the user to look around corners, under door slits, or into narrow spaces. It is available in any number of lengths, although longer segments can be unwieldy.

Mage Sight Goggles

These heavy goggles are connected to a myomeric rope (p. 449) wrapped around a fiber-optic cable that ends in an optical lens. The rope is available in lengths of 10, 20, or 30 meters.

Periscope

An L-shaped tube with two mirrors, the periscope allows the user to look, shoot, or cast spells around corners.

Vision Enhancements

A number of options are available for installation in visual sensors and imaging devices from contacts to cameras. Each enhancement has an associated Capacity cost.
Vision Enhancements
Enhancement Capacity Avail Cost
Low-Light Vision [1] +4 +500
Flare Compensation [1] +1 +250
Image Link [1] - +25
Smartlink [1] +4R +2,000
Thermographic Vision [1] +6 +500
Vision Enhancement [Rating] +Rating x 2 +(Rating x 500)
Vision Magnification [1] +2 +250

Low-light Vision

This accessory allows you to see normally in light levels as low as starlight. It doesn’t help in total darkness, though.

Flare Compensation

This protects you from blinding flashes of light as well as simple glare. It mitigates the vision modifiers for glare and reduces the penalty from flashing lights, like from a flash-pak.

Image Link

A standard upgrade, this lets you display visual information (text, pictures, movies, the current time, etc.) in your field of vision. This is usually AROs, but you can display pretty much whatever you want on it. You and your team can use it to share tactical and situational info in real time. An image link is what you need to truly “see” AR and participate in the modern world.

Smartlink

This accessory works with a smartgun system to give you the full benefit of the system. The smartgun will tell you the range to various targets, as well as ammunition level (and type), heat buildup, mechanical stress and so on. Without a smartlink, a smartgun system just sends out data that isn’t received by anyone and has no effect. A smartlink installed in a natural eye or in a pair of cybereyes is more effective than a smartlink installed in an external device; see Smartgun System, p. 433.

Thermographic Vision

This enhancement enables vision in the infrared spectrum, enabling you to see heat patterns. It’s a very practical way to spot living beings in areas of total darkness, to check if a motor or machine has been running lately, and so on.

Vision Enhancement

This sharpens a character’s vision at all ranges, providing visual acuity closer to that of the average hawk than that of the average metahuman. It adds its Rating as a positive modifier to your limit on visual Perception Tests.

Wireless: Add the vision enhancement’s rating as a dice pool modifier to your visual Perception Tests.

Vision Magnification

This zoom function digitally magnifies vision by up to fifty times, allowing distant targets to be seen clearly. For rules on using vision magnification in ranged combat, see p. 177.

Audio Devices

There are several common types of audio devices. Each device has a Capacity that allows you to add audio enhancements.
Audio Devices
Device Avail Cost
Binoculars (Capacity 1-3) - Capacity x 50
Binoculars, Optical - 50
Camera (Capacity 1-6) - Capacity x 100
Micro-Camera (Capacity 1) - 100
Contacts (Capacity 1-3) 6 Capacity x 200
Glasses (Capacity 1-4) - Capacity x 100

Directional Microphone

This lets you listen in on distant conversations. Solid objects or loud sounds along the line of eavesdropping interfere, of course. It’s as if you’re up to one hundred meters closer to whatever you’re pointing the mic at.

Ear Buds

These ergonomic ear plugs are hard to spot and harder still to differentiate from the standard kind that comes with every music player and commlink.

Headphones

A full headset with an adjustable headband strap, or attached to a headphone. Earbuds are harder to spot, but headphones pack more capacity.

Laser Microphone

This sophisticated sensor bounces a laser beam against a solid object like a windowpane, reads the vibrations on the surface, and translates them into the sounds that are occurring on the other side of the surface. Maximum range is 100 meters. A laser microphone cannot fit the spatial recognizer audio enhancement.

Omni-directional Microphone

A standard omnidirectional audio pickup and recorder. Usually incorporated into, connected to, or wirelessly linked with a commlink or other recording device. Micro versions are available at Capacity 1 only and have a Maximum Range of only 5 meters.

Audio Enhancements

Audio enhancements are commonly available as installable upgrades to any of the audio sensors listed above. Each will play audio input from AR or other sources. Each enhancement has an associated capacity cost.
Audio Enhancements
Enhancement Capacity Avail Cost
Low-Light Vision [1] +4 +500
Flare Compensation [1] +1 +250
Image Link [1] - +25

Audio Enhancement

Audio enhancement allows the user to hear a broader spectrum of audio frequencies, including high and low frequencies outside the normal metahuman audible spectrum. The user also experiences fine discrimination of nuances and can block out distracting background noise. Audio enhancement adds its Rating to your limit in audio Perception Tests.

Wireless: Add the audio enhancement’s rating as a dice pool modifier to your audio Perception Tests.

Select Sound Filter

This lets you block out background noise and focus on specific sounds or patterns of sounds. It even includes speech, word, and sound pattern recognition. Each Rating point lets you select a single sound group (such as the footsteps of a patrolling guard or the rotors of a distant helicopter) and focus on it. You only actively listen to one group at a time, but you can record the others for later playback or set them to triggered monitoring (such as sounding an alert if a conversation brings up a certain topic, or if there’s a variation in the breathing pattern of a guard dog).

Spatial Recognizer

This hearing accessory pinpoints the source of a sound. You get a +2 bonus on your limit in Perception Tests to find the source of a specific sound.

Wireless: You get a +2 dice pool modifier to your Perception Tests when looking for a sound’s source.

Sensors

Sensors are found almost everywhere. Cheaply produced by the billions, miniaturization and integration have made sensors both located everywhere and hard to spot. You can put sensors in just about everything, and lots of people do. Your can of FizzyGoo is watching you and reporting back to marketing. You can play the sensor game, too. Sensors need to be placed in a housing or case of some sort, or built into another device. Sensors can record data themselves or forward it wirelessly in real-time or as files to other devices. Sensors are available in seven ratings (2–8) and two types: single and array. When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit.
Sensors
Device Capacity Avail Cost
Handheld Housing 1-3 - Capacity x 100
Wall Mounted Housing 1-6 - Capacity x 250
Sensor Array (Rating 2-8) [6] 7 Rating x 1000
Single Sensor (Rating 2-8) [1] 5 Rating x 100

Sensor Array

This sensor package includes up to eight functions listed under Sensor Functions.

Single Sensor

This is a sensor that can do only one function listed under Sensor Functions.

Housings

Sensors can be put into devices that have capacity. Most vehicles and drones come factory-equipped with a sensor array (at a rating listed with their stats). What you can put your sensor in is limited by the Rating of the sensor (see Sensor Housings table).
Sensor Housings
Sensor Package Max Sensor Rating
RFID, audio or visual device, headware 2
Handheld Device, small (or smaller) drone 3
Wall-mounted Device, medium drone 4
Large drone, cyberlimb 5
Motorcycle 6
Vehicle (larger than a motorcycle) 7
Buildings, airports, etc, 8

Sensor Functions

All of the functions you can choose for your sensor(s) are listed on the Sensor Functions table. If a function has the same name as an imaging or audio device, it’s the same as its description in those sections, with a Capacity equal to its Rating, and thus is not described here.
Sensor Functions
Function Max Range
Atmosphere Sensor -
Camera -
Cyberware Scanner 15m
Directional Microphone -
Geiger Counter -
Laser Microphone 100m
Laser Rangefinder 1,000m
MAD Scanner 5m
Motion Sensor 25m
Olfactory Sensor -
Omni-Directional Microphone -
Radio Signal Scanner 20m
Ultrasound 50m