Home > Gear List > Implant Weapons
Cyber Implant Weapons
Cyber-implant weapons can be installed into cyberlimbs
or directly into the meat. They’re popular with the denizens
of urban wastelands like the Barrens, and with street
samurai who never want to go anywhere unarmed.
Cyber Weapon Costs
Cyberguns |
Essence |
Capacity |
Avail |
Cost |
Hold-out Pistol |
0.1 |
[2] |
8R |
2,000 |
Light Pistol |
0.25 |
[4] |
10R |
3,900 |
Machine Pistol |
0.5 |
[6] |
12R |
3,500 |
Heavy Pistol |
0.5 |
[6] |
12R |
4,300 |
Submachine Gun |
1 |
[8] |
12R |
4,800 |
Shotgun |
1.25 |
[10] |
12R |
8,500 |
Grenade Launcher |
1.5 |
[15] |
20F |
30,000 |
External Clip Port |
0.1 |
[1] |
- |
+1,000 |
Laser Sight |
- |
[1] |
- |
+1,000 |
Silencer/Suppressor |
- |
[2] |
- |
+1,000 |
Cyber Melee |
Essence |
Capacity |
Avail |
Cost |
Hand Blade |
0.25 |
[2] |
10F |
2,500 |
Hand Razors |
0.2 |
[2] |
8F |
1,250 |
Spurs |
0.3 |
[3] |
12F |
5,000 |
Shock Hand |
0.25 |
[4] |
8R |
5,000 |
Cyberguns
Generally speaking, these are mounted
in a cyberarm or directly into a natural arm, but you
could install one in a leg or even your torso. Cyberguns
are distinct from cyber holsters in that the gun itself can
be controlled and fired directly, as an extension of your
body. Depending on the size of the gun, cyberguns take
up part of your forearm or replace your arm altogether,
with the functional parts of the arm built around the gun.
Smaller cyberguns fire through a hidden port in the palm
or knuckles, while larger cyberguns fold back the user’s
hand at the wrist.
For extra concealment, cyberguns are built from
mostly non-metallic compounds, and any metallic
parts are incorporated into the (cyber) arm’s structure.
All cyberguns have internal magazines (m) and can be
equipped with a hidden external ammo port. However,
once you attach a clip to the side of your forearm or
the back of your elbow, the cybergun becomes kind of
obvious. Laser sights and silencers/sound suppressors
are also available; other weapon accessories can’t be
installed in cyberguns. All cyberguns are pre-equipped
with smartgun systems (p. 433).
Cyberguns
Cyberguns |
Accuracy |
Damage |
AP |
Mode |
RC |
Ammo |
Hold-out Pistol |
4(6) |
6P |
- |
SA |
- |
2(m)/6(c) |
Light Pistol |
6(8) |
7P |
- |
SA |
- |
10(m)/15(c) |
Machine Pistol |
4(6) |
6P |
- |
SA/BF |
1 |
18(m)/32(c) |
Heavy Pistol |
4(6) |
7P |
-1 |
SA |
- |
8(m)/12(c) |
Submachine Gun |
4(6) |
7P |
- |
SA/BF |
2 |
18(m)/32(c) |
Shotgun |
4(6) |
10P |
-1 |
SS |
- |
4(m)/10(c) |
Grenade Launcher |
4(6) |
as Grenade |
as Grenade |
SS |
- |
2(m)/6(c) |
Cyber Melee Weapons
For a quarter of a century
now, cyber-implant melee weapons have been the
classic, favored toys of razor guys, from street muscle
to professional urban samurai. They are available as cyberarm
upgrades, but can also be installed directly into
the flesh. Cyber weapons can be readied via muscle
flexture, neural impulse, or wireless signal. Attacks with
cyber melee weapons use Unarmed Combat skill and
the Physical limit.
Cyber Melee Weapons
Cyber Melee |
Reach |
Damage |
AP |
Hand Blade |
- |
(STR + 2)P |
-2 |
Hand Razors |
- |
(STR + 1)P |
-3 |
Spurs |
- |
(STR + 3)P |
-2 |
Shock Hand |
- |
9S(e) |
-5 |
Hand Razors
are blades two to three centimeters long,
made of chromed steel or carbon fiber. They either slide
out from beneath your fingernails or replace them entirely.
Hand Blades
slip out the side of the hand opposite
the thumb, parallel to the hand, and while they are universally
thin and sharp, they come in a variety of shapes
and styles.
Spurs
are one to three blades or spikes protruding
from the back of your wrist or your knuckles,
sticking out from your fist as much as thirty centimeters.
The Shock Hand
is like a shock glove built into the
palm of your hand, perfect for inflicting a nasty shock to
anything it comes into contact with. Shock hands deal
Electricity damage (p. 170) and have ten charges in each
hand; when plugged in they recharge at a rate of one
charge per ten seconds.