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Projectile and Throwing Weapons

These weapons are primarily muscle-powered, although some might use simple mechanical assistance for added distance or speed (see Projectiles, p. 181).

Bows Accuracy Damage AP Avail Cost
Bow 6 (Rating + 2)P -(Rating / 4) Rating Rating x 100
Arrow - - - Rating Rating x 2
Injection Arrow - - - (Rating + 2)R Rating x 20
Crossbows Accuracy Damage AP Avail Cost
Light 7 5P -1 2 300
Medium 6 7P -2 4R 500
Heavy 5 10P -3 8R 1,000
Bolt - - - 2 5
Injection Bolt - - - 8R 50
Throwing Weapons Accuracy Damage AP Avail Cost
Throwing Knife/Shuriken Physical (STR + 1) P -1 4R 25

Bows

This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hacker- proof. Reloading a bow takes a Simple Action.

Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Strength minimum suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. The weapon’s Rating is also used to determine its range and damage (maximum Rating is 10). Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-alloy bow tends to turn wood or fiberglass arrows into powder when they hit a target.

Crossbows

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action. Crossbows have internal magazines (m) holding up to 4 bolts. Crossbows are available in Light, Medium, and Heavy sizes.

Injection arrow/bolt

An injection bolt causes the same damage as a regular arrow or bolt, but also includes a payload of one dose of a drug or toxin. Effects depend on the drug payload, but to successfully deliver it, the attack must deal at least one box of damage after the Damage Resistance Test. This is an injection vector toxin attack.

Throwing knives/shuriken

A wide variety of shapes and sizes of aerodynamically balanced, specially weighted, muscle-powered throwing weapons are available, from throwing spikes to darts to kunai and shuriken. A character can ready (Agility ÷ 2) of these knives with one Ready Weapon action.

Wireless: If all the throwing knives or shuriken you throw in a single Combat Turn are wireless and you have a smartlink system, each knife you throw receives a +1 dice pool bonus per knife thrown that Combat Turn at your current target, as the knives inform and adjust for wind and other atmospheric conditions. So you’d get no bonus on the first throw, a +1 bonus on the second throw, a +2 bonus on the third throw, etc. (assuming you aimed all three knives at the same target).