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Projectile and Throwing Weapons
These weapons are primarily muscle-powered, although
some might use simple mechanical assistance
for added distance or speed (see Projectiles, p. 181).
Bows |
Accuracy |
Damage |
AP |
Avail |
Cost |
Bow |
6 |
(Rating + 2)P |
-(Rating / 4) |
Rating |
Rating x 100 |
Arrow |
- |
- |
- |
Rating |
Rating x 2 |
Injection Arrow |
- |
- |
- |
(Rating + 2)R |
Rating x 20 |
Crossbows |
Accuracy |
Damage |
AP |
Avail |
Cost |
Light |
7 |
5P |
-1 |
2 |
300 |
Medium |
6 |
7P |
-2 |
4R |
500 |
Heavy |
5 |
10P |
-3 |
8R |
1,000 |
Bolt |
- |
- |
- |
2 |
5 |
Injection Bolt |
- |
- |
- |
8R |
50 |
Throwing Weapons |
Accuracy |
Damage |
AP |
Avail |
Cost |
Throwing Knife/Shuriken |
Physical |
(STR + 1) P |
-1 |
4R |
25 |
Bows
This could be a traditional longbow of fiberglass
or wood, or possibly a modern compound-and-pulley
bow. Both are archaic and rare weapons on the streets
of 2075, and both have the advantage of being hacker-
proof. Reloading a bow takes a Simple Action.
Bows have ratings that indicate the minimum
Strength you need to use that weapon. When attacking
with a bow, a character whose Strength is less than the
Strength minimum suffers a –3 dice pool modifier per
point below the minimum; this penalty reflects the difficulty
they have in pulling the bow and nocking an arrow.
The weapon’s Rating is also used to determine its range
and damage (maximum Rating is 10). Use the lowest value
of your Strength, the bow’s rating, or the arrow Rating
for range and damage when attacking a target, because
your average Rating 10 titanium-sheathed beryllium-alloy
bow tends to turn wood or fiberglass arrows into
powder when they hit a target.
Crossbows
Modern crossbows are equipped with
automatic reloading devices, so unless you’re using
a museum piece, reloading doesn’t require a Ready
Weapon action. Crossbows have internal magazines (m)
holding up to 4 bolts. Crossbows are available in Light,
Medium, and Heavy sizes.
Injection arrow/bolt
An injection bolt causes the
same damage as a regular arrow or bolt, but also includes
a payload of one dose of a drug or toxin. Effects
depend on the drug payload, but to successfully deliver
it, the attack must deal at least one box of damage after
the Damage Resistance Test. This is an injection vector
toxin attack.
Throwing knives/shuriken
A wide variety of shapes and sizes of aerodynamically balanced, specially
weighted, muscle-powered throwing weapons are available,
from throwing spikes to darts to kunai and shuriken.
A character can ready (Agility ÷ 2) of these knives
with one Ready Weapon action.
Wireless: If all the throwing knives or shuriken you
throw in a single Combat Turn are wireless and you have
a smartlink system, each knife you throw receives a +1
dice pool bonus per knife thrown that Combat Turn at
your current target, as the knives inform and adjust for
wind and other atmospheric conditions. So you’d get
no bonus on the first throw, a +1 bonus on the second
throw, a +2 bonus on the third throw, etc. (assuming you
aimed all three knives at the same target).