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Core Rules
Core Concepts
The Game and You
The Gamemaster and You
Levels of Play
Optional Rules
How To Make Things Happen
Hits and Thresholds
Buying Hits
Glitches
Tests and Limits
Success Tests
Opposed Tests
Extended Tests
Extended Tests and Glitches
Teamwork Tests
Trying Again
Rounding
Time Passing
Combat Turns
Actions
Your Character
Metatype
Attributes
Skills
Qualities
Magic
Gear
Cyberware
Bioware
Contacts
Lifestyle
SINners and the SINless
Metatypes
Humans
Elves
Dwarves
Orks
Trolls
Attributes
Body
Agility
Reaction
Strength
Willpower
Logic
Intuition
Charisma
Essence
Edge
Edge Effects
Regaining Edge
Burning Edge
Magic
Resonance
Initiative
Condition Modifiers