Home > Skills > Combat Skills
Combat Active Skills
When the punching and the kicking and the shooting
starts, these are the skills you use. All Combat skills
are linked to Agility unless otherwise noted. For more
on how skills are used in combat, refer to the Combat
chapter, p. 158.
Combat Skills |
Attribute |
Can Default |
Skill Group |
Archery |
Agility |
Yes |
None |
Automatics |
Agility |
Yes |
Firearms |
Blades |
Agility |
Yes |
Close Combat |
Clubs |
Agility |
Yes |
Close Combat |
Exotic Ranged Weapon |
Agility |
No |
None |
Heavy Weapons |
Agility |
Yes |
None |
Longarms |
Agility |
Yes |
Firearms |
Pistols |
Agility |
Yes |
Firearms |
Throwing Weapons |
Agility |
Yes |
None |
Unarmed Combat |
Agility |
Yes |
Close Combat |
Archery
Archery is used to fire string-loaded projectile weapons.
An archer is familiar with many different styles of
bow and the multitude of arrows that can be used to
maximum effect.
Default: Yes
Skill Group: No
Specializations: Bow, Crossbow, Non-Standard
Ammunition, Slingshot
Automatics
The Automatics skill covers a specific subset of firearms
larger than handheld pistols but smaller than rifles. This
category includes submachine guns and other fully automatic
carbines.
Default: Yes
Skill Group: Firearms
Specializations: Assault Rifles, Cyber-Implant,
Machine Pistols, Submachine Guns
Blades
Slice and dice! The Blades skill includes the use of all
handheld slashing and stabbing weapons. You can use
a range of edged weapons including daggers, swords,
and axes.
Default: Yes
Skill Group: Close Combat
Specializations: Axes, Knives, Swords, Parrying
Clubs
Clubs governs the use of all hand-held bludgeoning instruments.
With this skill you can turn any blunt item,
be it a baseball bat, crutch, or mace, into a weapon.
Default: Yes
Skill Group: Close Combat
Specializations: Batons, Hammers, Saps, Staves,
Parrying
Exotic Ranged Weapon
Sometimes a regular gun or blade won’t do the job and
you need something fancier. Or weirder. This skill must
be taken once for each unusual ranged weapon you
want to use. Some examples include blowguns, gyrojet
pistols, flamethrowers, and lasers.
Default: No
Skill Group: None
Specializations: None
Heavy Weapons
The term heavy weapon is designated for all projectile
weaponry larger than an assault rifle, such as grenade
launchers, machine guns, and assault cannons. This
skill is exclusive to handheld and non-vehicle-mounted
weaponry—if you’ve got a gun mounted on or in a vehicle,
use Gunnery.
Default: Yes
Skill Group: None
Specializations: Assault Cannons, Grenade Launchers,
Guided Missiles, Machine Guns, Rocket Launchers
Longarms
The Longarms skill is for firing extended-barrel weapons
such as sporting rifles and sniper rifles. This grouping
also includes weapons like shotguns that are designed
to be braced against the shoulder.
Default: Yes
Skill Group: Firearms
Specializations: Extended-Range Shots, Long-Range
Shots, Shotguns, Sniper Rifles
Pistols
This skill category includes all types of handheld pistols,
including tasers, single-shots, semi-automatics,
and revolvers.
Default: Yes
Skill Group: Firearms
Specializations: Holdouts, Revolvers, Semi-
Automatics, Tasers
Throwing Weapons
Throwing Weapons is a broad-based attack skill that
can be used for any handheld item that is thrown by the
user as a weapon.
Default: Yes
Skill Group: None
Specializations: Aerodynamic, Blades, Non-
Aerodynamic
Unarmed Combat
Unarmed Combat covers the various self-defense and attack
moves that employ the body as a primary weapon.
This includes a wide array of martial arts along with the
use of cybernetic implant weaponry and the fighting styles
that sprung up around those implants.
Default: Yes
Skill Group: Close Combat
Specializations: Blocking, Cyber Implants, Subduing
Combat, or by specific Martial Art