Home > Skills > Magical Skills
Magical Skills
Magic skills are reserved for those who practice magic.
In order to acquire magic-specific skills, characters
must have a quality that provides a Magic rating. In order
to use these skills, that Magic rating must be 1 or
higher. Please visit Magic, p. 276, for all your Magical
skill-using needs.
Combat Skills |
Attribute |
Can Default |
Skill Group |
Alchemy |
Magic |
No |
Enchanting |
Arcana |
Logic |
No |
None |
Artificing |
Magic |
No |
Enchanting |
Assensing |
Intuition |
No |
None |
Astral Combat |
Willpower |
No |
None |
Banishing |
Magic |
No |
Conjuring |
Binding |
Magic |
No |
Conjuring |
Counterspelling |
Magic |
No |
Sorcery |
Disenchanting |
Magic |
No |
Enchanting |
Ritual Spellcasting |
Magic |
No |
Sorcery |
Spellcasting |
Magic |
No |
Sorcery |
Summoning |
Magic |
No |
Conjuring |
Alchemy
Alchemy is used to create substances that store spells.
Alchemy is most commonly used to brew potions, distill
magical reagents, and even create orichalcum.
Default: No
Skill Group: Enchanting
Specializations: By trigger (Command, Contact,
Time), by spell type (Combat Spells, Detection Spells, etc.)
Arcana
Arcana governs the creation of magical formulae used
to create spells, foci, and all other manner of magical
manipulations. Arcana is required to understand formulae
that may be purchased over the counter or discovered
by other means.
Default: No
Skill Group: None
Specializations: Spell Design, Focus Design, Spirit
Formula
Artificing
Artificing is the process of crafting magical foci. The
skill may also be used forensically, in order to assense
qualities about an existing focus’ creation and purpose.
See Artificing p. 306.
Default: No
Skill Group: Enchanting
Specializations: Focus Analysis, Crafting (by focus type)
Assensing
Assensing is a magic user’s ability to read and interpret
fluctuations in the astral world. This skill allows practitioners
to learn information by reading astral auras. Only
characters capable of astral perception may take this
skill. For more information, see Astral Perception, p. 312
Default: No
Skill Group: None
Specializations: Aura Reading, Astral Signatures, by
aura type (Metahumans, Spirits, Foci, Wards, etc.)
Astral Combat
Fighting in Astral Space requires the Astral Combat
skill. Combat in the Astral World relies on a very different
set of abilities and attributes than physical combatants.
See Astral Combat, p. 315.
Default: No
Skill Group: None
Specializations: By specific weapon focus type, by
opponents (Magicians, Spirits, Mana Barriers, etc.)
Banishing
Banishing is used to disrupt the link between spirits and
the physical world. Banished spirits are forced to return
to their native plane and are no longer required to complete
unfulfilled services.
Default: No
Skill Group: Conjuring
Specializations: By spirit type (Spirits of Air, Spirits
of Man, etc.)
Binding
Binding is used to compel a summoned spirit to perform
a number of additional services. See Binding, p. 300.
Default: No
Skill Group: Conjuring
Specializations: By spirit type (Spirits of Fire, Spirits
of Earth, etc.)
Counterspelling
Counterspelling is a defensive skill used to defend
against magical attacks and dispel sustained magical
spells. See Counterspelling, p. 294.
Default: No
Skill Group: Sorcery
Specializations: By spell type (Combat Spells,
Detection Spells, etc.)
Disenchanting
This skill governs a character’s ability to remove the enchantment
from an item. See Disenchanting, p. 307.
Default: No
Skill Group: Enchanting
Specializations: By type (Alchemical Preparations,
Power Foci, etc.)
Ritual Spellcasting
Ritual spellcasting is a spellcasting skill used to cast ritual
spells. See Ritual Spellcasting, p. 295.
Default: No
Skill Group: Sorcery
Specializations: By keyword (Anchored, Spell, etc.)
Spellcasting
The Spellcasting skill permits the character to channel
mana into effects known as spells. See Spellcasting,
p. 281.
Default: No
Skill Group: Sorcery
Specializations: By spell type (Combat Spells,
Detection Spells, etc.)
Summoning
This skill is used to summon spirits. See Summoning,
p. 300).
Default: No
Skill Group: Conjuring
Specializations: By spirit type (Spirits of Earth,
Spirits of Man, etc.)