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Magical Skills

Magic skills are reserved for those who practice magic. In order to acquire magic-specific skills, characters must have a quality that provides a Magic rating. In order to use these skills, that Magic rating must be 1 or higher. Please visit Magic, p. 276, for all your Magical skill-using needs.

Combat Skills Attribute Can Default Skill Group
Alchemy Magic No Enchanting
Arcana Logic No None
Artificing Magic No Enchanting
Assensing Intuition No None
Astral Combat Willpower No None
Banishing Magic No Conjuring
Binding Magic No Conjuring
Counterspelling Magic No Sorcery
Disenchanting Magic No Enchanting
Ritual Spellcasting Magic No Sorcery
Spellcasting Magic No Sorcery
Summoning Magic No Conjuring


Alchemy

Alchemy is used to create substances that store spells. Alchemy is most commonly used to brew potions, distill magical reagents, and even create orichalcum.

Default: No
Skill Group: Enchanting
Specializations: By trigger (Command, Contact, Time), by spell type (Combat Spells, Detection Spells, etc.)

Arcana

Arcana governs the creation of magical formulae used to create spells, foci, and all other manner of magical manipulations. Arcana is required to understand formulae that may be purchased over the counter or discovered by other means.

Default: No
Skill Group: None
Specializations: Spell Design, Focus Design, Spirit Formula

Artificing

Artificing is the process of crafting magical foci. The skill may also be used forensically, in order to assense qualities about an existing focus’ creation and purpose. See Artificing p. 306.

Default: No
Skill Group: Enchanting
Specializations: Focus Analysis, Crafting (by focus type)

Assensing

Assensing is a magic user’s ability to read and interpret fluctuations in the astral world. This skill allows practitioners to learn information by reading astral auras. Only characters capable of astral perception may take this skill. For more information, see Astral Perception, p. 312

Default: No
Skill Group: None
Specializations: Aura Reading, Astral Signatures, by aura type (Metahumans, Spirits, Foci, Wards, etc.)

Astral Combat

Fighting in Astral Space requires the Astral Combat skill. Combat in the Astral World relies on a very different set of abilities and attributes than physical combatants. See Astral Combat, p. 315.

Default: No
Skill Group: None
Specializations: By specific weapon focus type, by opponents (Magicians, Spirits, Mana Barriers, etc.)

Banishing

Banishing is used to disrupt the link between spirits and the physical world. Banished spirits are forced to return to their native plane and are no longer required to complete unfulfilled services.

Default: No
Skill Group: Conjuring
Specializations: By spirit type (Spirits of Air, Spirits of Man, etc.)

Binding

Binding is used to compel a summoned spirit to perform a number of additional services. See Binding, p. 300.

Default: No
Skill Group: Conjuring
Specializations: By spirit type (Spirits of Fire, Spirits of Earth, etc.)

Counterspelling

Counterspelling is a defensive skill used to defend against magical attacks and dispel sustained magical spells. See Counterspelling, p. 294.

Default: No
Skill Group: Sorcery
Specializations: By spell type (Combat Spells, Detection Spells, etc.)

Disenchanting

This skill governs a character’s ability to remove the enchantment from an item. See Disenchanting, p. 307.

Default: No
Skill Group: Enchanting
Specializations: By type (Alchemical Preparations, Power Foci, etc.)

Ritual Spellcasting

Ritual spellcasting is a spellcasting skill used to cast ritual spells. See Ritual Spellcasting, p. 295.

Default: No
Skill Group: Sorcery
Specializations: By keyword (Anchored, Spell, etc.)

Spellcasting

The Spellcasting skill permits the character to channel mana into effects known as spells. See Spellcasting, p. 281.

Default: No
Skill Group: Sorcery
Specializations: By spell type (Combat Spells, Detection Spells, etc.)

Summoning

This skill is used to summon spirits. See Summoning, p. 300).

Default: No
Skill Group: Conjuring
Specializations: By spirit type (Spirits of Earth, Spirits of Man, etc.)